This is a followup to a previous post, On Soup and Bugs. Give that a read first; this will make a bit more sense.
My game dev journey forged ahead valiantly. I got a copy of DarkBASIC, where you’d think would be the start of my programming adventures; alas, when faced with a totally blank IDE and a very grown-up user manual, I decided that wasn’t the way forward (but not before attempting to upload one of the example games to the official website as my own work…) I also got a copy of FPS Creator, which you’d think would be ideal; and for a while, it was.
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